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interactive techniques造句

"interactive techniques"是什么意思   

例句與造句

  1. Computer graphics and interactive techniques , acm press , new york , usa , 2002 , pp . 673 - 680
    于是,細(xì)胞都位于這些二維空間中的面片上。
  2. Computer graphics and interactive techniques , acm press , new york , usa , 2002 , pp . 665 - 672
    由于去掉了y坐標(biāo),所有面片都位于二維空間中。
  3. A blog that mainly reports news related to interactive techniques and new media art installation
    互動(dòng)詩篇是一個(gè)以報(bào)導(dǎo)、探討互動(dòng)科技及新媒體藝術(shù)相關(guān)新聞、議題的藝文空間。
  4. In siggraph 91 : proc . the 18th annual conference on computer graphics and interactive techniques , acm press , new york , usa , 1991 , pp . 299 - 308
    傳統(tǒng)的松弛算法會在每一步對模型表面上的所有細(xì)胞進(jìn)行松弛計(jì)算稱為全局松弛。
  5. In siggraph 01 : proc . the 28th annual conf . computer graphics and interactive techniques , acm press , new york , usa , 2001 , pp . 341 - 346
    此數(shù)據(jù)結(jié)構(gòu)中,模型的所有面片都被轉(zhuǎn)換到一個(gè)共同的平面上,細(xì)胞間的變換和距離度量都在這個(gè)共同平面上進(jìn)行。
  6. It's difficult to find interactive techniques in a sentence. 用interactive techniques造句挺難的
  7. From the study of the construction of virtue scene and the interactive technique of the user to the virtual scene , the paper proposes the modeling sort and modeling method of the system
    從研究虛擬場景的構(gòu)建和用戶對虛擬場景的交互技術(shù)出發(fā),提出了對該系統(tǒng)的建模分類及建模方法。
  8. Drawing and animation using skeletal strokes . in proc . the 21st annual conference on computer graphics and interactive techniques , acm press , orlando , florida , usa , 1994 , pp . 109 - 118
    骨架抽取的方法很多,但我們將采用我們自己開發(fā)的一種抽取方法,因?yàn)樗僮黛`活,能更好地適應(yīng)我們工作的需要。
  9. Integrating shape and pattern in mammalian models . in siggraph 01 : proc . the 28th annual conference on computer graphics and interactive techniques , acm press , new york , usa , 2001 , pp . 317 - 326
    這種方法可以模擬出點(diǎn)狀斑紋玫瑰形斑紋和帶狀斑紋等多種在哺乳動(dòng)物表皮上常見的斑紋,這些斑紋效果是通過表皮細(xì)胞在空間上的不同分布而形成的。
  10. Boston , ma ) - siggraph 2006 , the 33rd conference on computer graphics and interactive techniques , registered 19 , 764 artists , research scientists , developers , filmmakers , and academics from 80 countries for their conference in boston this week
    第三十三屆電腦圖形圖像盛會吸引了來自80個(gè)國家的19 , 764名藝術(shù)家、科研人員、開發(fā)人員、電影制作人以及學(xué)者。
  11. Firstly , this paper introduces model representation and interactive technique in our editor and designs a framework supporting polygon mesh model and a men - machine interactive system with manipulations and commands at the core ; and introduces application and optimization of opengl poly - view in os environment
    本文首先介紹了角色動(dòng)畫編輯器中的模型表示和交互式操作機(jī)制,設(shè)計(jì)了支持多邊形網(wǎng)格模型的類框架結(jié)構(gòu)和以操控和命令為核心的人機(jī)交互系統(tǒng);并介紹了多個(gè)opengl視圖在操作系統(tǒng)下的優(yōu)化應(yīng)用。

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